Build Your Own Blocks (download BYOB here)
In order to learn about subprograms, we will have to use BYOB (Build Your Own Blocks) http://byob.berkeley.edu/#tutorials
Copy BYOB to your M: drive and do the three tutorials (H:\CS20\BYOB Tutorial Files has 3 QuickTime movies to follow) BYOB Course: Download and unzip the file and follow each page.
-this is also found on the H:\CS20 folder. We will be using this to learn about functions. April 23rd: Timer Project (may do this later)
Start by creating a timer that will count down from 10 to 0
How to make a timer in Scratch:
1. Create a variable called timer.
2. When the flag is clicked, initialize the timer to 10.
3. Continually, wait 1 second and check if the timer = 0
a. output the current time either with a sprite or just show the variable
b. If the timer = 0 make either the background or a huge sprite say "Time’s Up"
4. When the flag is clicked, everything should start over.
5. Be creative as to what you want your program to look like.
6. Make sure the timer stops at 0 and does not continue into negatives.
PACE89 SP31 unreduced data with Pg and Sg clearly visible
You will need to do analysis of TEN shots along the mainline. Do a selection of shots over a wide range of the mainline (don't just concentrate on one part of the mainline) After you have processed 10 shots along the line, do the report linked here.
Download the Scratch software here.
Go over the tutorial posted on the H: drive first. Click here for a zip file of all the lessons (download the file and then unzip it).
After you are done the 15 Scratch lessons, do this Scratch Challenge.
Scratch For Budding Computer Scientist
http://www.cs.harvard.edu/malan/scratch/index.php
Build Your Own Blocks (download BYOB here)
In order to learn about subprograms, we will have to use BYOB (Build Your Own Blocks)
http://byob.berkeley.edu/#tutorials
Copy BYOB to your M: drive and do the three tutorials (H:\CS20\BYOB Tutorial Files has 3 QuickTime movies to follow)
BYOB Course: Download and unzip the file and follow each page.
-this is also found on the H:\CS20 folder. We will be using this to learn about functions.
April 23rd: Timer Project (may do this later)
Start by creating a timer that will count down from 10 to 0
How to make a timer in Scratch:
1. Create a variable called timer.
2. When the flag is clicked, initialize the timer to 10.
3. Continually, wait 1 second and check if the timer = 0
a. output the current time either with a sprite or just show the variable
b. If the timer = 0 make either the background or a huge sprite say "Time’s Up"
4. When the flag is clicked, everything should start over.
5. Be creative as to what you want your program to look like.
6. Make sure the timer stops at 0 and does not continue into negatives.
Take a look at the files on the H:\Cs20\ScratchProj\Timer\ folder
Seismic Data Analysis:
There is also an Excel video how-to here.
You will need to do analysis of TEN shots along the mainline. Do a selection of shots over a wide range of the mainline (don't just concentrate on one part of the mainline)
After you have processed 10 shots along the line, do the report linked here.